APMC — 3‑Port MIDI + CV Performance Workstation (Generative + Sequencing + Modulation)
Designed by APMC in Australia
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APMC — 3‑Port MIDI + CV Performance Workstation (Generative + Sequencing + Modulation) 3 independent ports you can run independent or as Master + Slaves (tight multi-voice rigs without a computer) Ch…
Read More…APMC — 3‑Port MIDI + CV Performance Workstation (Generative + Sequencing + Modulation) 3 independent ports you can run independent or as Master + Slaves (tight multi-voice rigs without a computer) Chain engines per port: Generate → Process → Modulate (build a complete “voice pipeline” inside one port) CV input → route to (almost) any parameter: patch CV to morph patterns, density, swing, chaos, remix, LFO depth… whatever you want Deep MIDI routing: split/merge/transform MIDI in/out per port for complex hardware setups Easy to use: clear pages, immediate results, performance-friendly controls Regular firmware updates: new engines, new features, ongoing improvements
GENERATORS [Eigenform] Generative melodies with scale + note range control Example: Ambient lead that stays in key while evolving over time. [Tesseract] Drum groove generator with humanize + remixing + drum note mapping Example: Techno drums where “Remix Probability” becomes your live glitch knob. [Tachyon] Macro-controlled motion generator (evolving, kinetic sequences) + note range Example: Sci‑fi melodic motion that shifts without losing musical shape. [Klusters (K‑Means)] Density/grid/swing + learning/memory for structured variation + scale/range Example: Feed it notes, then let it generate coherent variations of your playing. [Markov] Probability-based melodic generator (memory vs chaos) + gate/tempo/scale/length Example: Endless variations of a theme—lock when it’s perfect, then push chaos for evolution. [Risset] Layered textures (layers/spread/div/mix) + note/vel/gate shaping Example: Wide stacked lines for shimmering pads and animated chord clouds. PROCESSORS [Arpeggio] Multi Pattern arp with range, gate%, swing, accent, skip + hold modes Example: Turn a chord into a moving sequence with groove and accents. [Chord] Harmony generator with voicing + strum time/direction + humanize/spread Example: One-note input becomes lush voiced chords into your polysynth. [Repeater] Echo/ratchet/repeat processor with randomness controls Example: Stutter fills and breakdown energy on any incoming sequence. [Key Mod] Musical key/scale modulation with depth/smooth + cadence/bias/mix controls, morph from 1 key to another Example: Keep movement musical while gently “pulling” melodies into new directions. [Key Lock] Hard “stay in key” constraint (root/scale/mode/octave) Example: Jam-proof safety net for live sets. [Micro Tune] Microtonal tuning (EDO), bend range, coarse/fine offsets, mix, loadable slots Example: Flip from standard tuning to experimental scales mid-performance. [Duplicator] Probabilistic doublers/harmonies with timing + velocity scaling + channel control Example: Add subtle octave ghosts or chance-based hits for sparkle and thickness. MODULATORS (control other gear, or control engines) [Mod Control] Multi LFOs to CC (wave, rate, depth, CC assign) Example: LFO to filter + another LFO to FX depth = instant movement. [Env Control] ADSR envelope to CC with gate/trigger options Example: Envelope-triggered CC “pumping” or per-note filter plucks. [CC Control] Pages of manual CC knobs (performance macros) Example: One page for synth macros, another for FX, another for drum module. [React Control] MIDI-reactive CC mapping (two lanes, scale/offset/modes) Example: Playing harder automatically opens filter/brightness across your rig. [Euclid Control] Euclidean CC rhythms (two lanes: steps/pulses/rotate) Example: Rhythmic CC gating for trancey filter chops or FX stutters. SEQUENCERS [Poly Seq] 64-step polyphonic sequencing with notes/gates/slides/transpose + CC + program change Example: Main bassline sequencer + per-step CC movement. [Euclid Seq] Multi-track Euclidean sequencing with per-track note/vel/swing + direction Example: Build complete percussion sections in minutes. [Tracker Seq] Tracker-style rows/patterns with fills + randomization + CC/PC lanes Example: Fast break edits, pattern jumps, and performance fills without a DAW. [Poly Pattern] Pattern chaining/arrangement grid with repeat types, division, ratchet/curve, arrange your saved patterns into a song with per pattern block clock divisions and directions Example: DAW-less “song mode” arrangements you can remix live. [Chains] 3-slot “engine pipeline” (Generate → Process → Modulate) Example: Build a signature voice: Generator into Key Lock into LFO/Envelope animation. Chaining + Routing Examples (copy/paste friendly) Example chains (within one port) [Evolving lead voice] Eigenform → Key Lock → Mod Control [Glitch drums] Tesseract → Repeater → Euclid Control [Harmonic motion] Chord → Arpeggio → Mod Control [Microtonal sequence] Poly Seq → Micro Tune → Env Control Example 3-port master/slave setups [Full track in a box] Port 1 (Master): Drums (Tesseract / Euclid Seq) Port 2 (Slave): Bass (Poly Seq) Port 3 (Slave): Lead/texture (Eigenform / Markov) + CC modulation [Router performance hub] One MIDI input split to multiple ports, each transformed differently, then routed to different synths.
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