Every parent wants their kids to be the next tech genius, but where do they start? I created LameStation, not just to teach hardware and software, but to show kids what they could accomplish if they put their minds to it.
Every LameStation is a journey where kids can explore the inner workings of their very own game console. By assembling it from scratch, they get to see how every part works. By writing their own games, they can discover how a computer works from the ground up. You see your kids' eyes glued to their screens anyway. With the LameStation, you want their eyes glued to the screen, because they're learning and playing at the same time. LameStation is the perfect addition to STEM classrooms, after-school programs, workshops, and more!
The LameStation is programmed in the Spin programming language, a unique, Python-like language designed specifically for the Propeller microcontroller.
LameStation comes with a huge selection of libraries, example code, games, tutorials, and more—everything you need to get started.
I always thought it would be awesome to write games for a game console, but all the ones that I found were either industrial-strength complicated and hard to understand, or so easy that I wasn't learning anything. So I created my own console to bridge that gap.
LameStation is simple to start with, but grows with you as you acquire more skills. It's really how far you want to take it. You can go from newbie to guru in no time.
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We recognize our top users by making them a Tindarian. Tindarians have access to secret & unreleased features.
We look for the most active & best members of the Tindie community, and invite them to join. There isn't a selection process or form to fill out. The only way to become a Tindarian is by being a nice & active member of the Tindie community!
LameStation started out of the garage of Brett Weir when he was still a college student. What began as a school project has turned into an obsession. Brett always liked playing video games, but the ones he really liked were the ones that came with a level editor. Building levels, characters, and bosses; this is how Brett spent his childhood.
When it came time to pick a senior project, what could've been better than finally creating his own game console from scratch! But he had to build something he could finish. He tried using a color screen, or higher resolution, or more memory, to make his games bigger, better, and cooler, but each time, the system got more and more difficult to understand, and the chances of success went way down.
So he made a bold choice. Instead of making a super cool, awesome game console with every feature, he stripped it down to the bare minimum that you could call a game console. In other words, a lame game console. It had a tiny black and white screen, a single speaker, and plain buttons, with every driver written from scratch so he could understand them front to back, and every single part on the board carefully chosen so that he would understand what it does.
That's what LameStation is today. Its purpose is not for playing awesome games, or even making them. It is a simple, finite platform that is designed to be understood, first and foremost, even by some young, wide-eyed college student who has never done this before!